Menu
3d human model online 3d human model online. Autodesk Maya: Navigating the Maya Interface and Workspace. Also by Autodesk, Maya 3D is a 3D modeling, animation, rendering and simulation software. Maya 3D very similar to 3ds Max, but less user-friendly for beginners. It’s used in video game development, animated films and visual effects and offers higher-end tools for characters. Autodesk Maya is a 3D modeling and animation program that can be used for 3D printing, and animated graphics. Whether you plan to model or modify objects Maya offers all the tools needed to produce professional and quality results for even a beginner. This tutorial will take you through some of the basic uses of Autodesk Maya. With new, updated cheats for the latest version of Maya, How to Cheat in Maya 2014 is an essential guide for amateur and professional 3D animators alike. Fully updated with gold-mine coverage including: expanded sections on production workflow, all new chapters covering rigging cheats and Maya's referencing tools, and brand new project files.
- Maya 2014 Sp2 – Professional 3d Modeling And Animation Tools
- Maya 2014 Sp2 – Professional 3d Modeling And Animation Toolkit
- Maya 2014 Sp2 – Professional 3d Modeling And Animation Tool Free
- Maya 2014 Sp2 – Professional 3d Modeling And Animation Tool Download
This category describes software used by artists for game development.
- 23D Tools
- 2.6Re-Topology Software
- 32D Tools
- 43D Tool Information
- 4.23ds Max
- 52D Tool Information
Popularity
There are no accurate publicly-available data sources about which art software packages are the most popular for game development. There is only a loose consensus about which tools are used the most often (see Maya = Modeling? or Chances of working with 3DS Max vs Maya in the industry? on the Polycount forum). The choice of art software is usually very subjective, or is forced upon the artist by the studio pipeline. Professionals agree on one thing though.. the best way to find out which is best is to give everything a try.
Expense is usually not a concern for employed artists, due to the ratio of saved time and effort vs. cost. For hobbyists and students however, low-cost alternatives can be found in the forum thread Free or low cost 3D and 2D apps.
Main 3D Software Packages | 3ds Max |
3D Modeling Software | Modo |
3D Animation Software | MotionBuilder |
3D Sculpting Software | Zbrush |
Decimation Software | Meshlab |
Re-Topology Software | TopoGun |
3D Paint Software | Mari |
3D Normal Map Software | Xnormal |
3D Texture Coordinate Software | UVLayout |
Main 2D Software | Photoshop |
2D Normal Map Software | NDO |
Image Browsing Software | XnView |
2D Concepting Software | Photoshop |
2D Vector Software | Illustrator |
3D Tools
Main 3D Software Packages
These are 'complete' 3D packages with a wide variety of art tools. However external packages are often used in conjunction with the main package, since some of the included tools are often not quite as efficient or strong as external specialized packages. Please also note that the prices below may be different, if upgrading from already own package.
Package | Company | Supported OS | Price $ | Price £/€ |
3D-Coat | Pilgway | Linux/Mac/Windows | $379 Pro / $99 EDU-Indie | - |
3ds Max | Autodesk | Windows | $3,675 | - |
Blender | Blender Foundation | Linux/Mac/Windows | Free | Free |
Cinema 4D Studio | MAXON | Windows | $3,695.00 | £2600 + VAT |
Houdini | Side Effects Software | Linux/Mac/Windows | $1,995 | - |
LightWave 3D | NewTek | Mac/Windows | $1,495 | €1,304.24 |
Maya | Autodesk | Linux/Mac/Windows | $3,675 | £3,100 + VAT |
Modo | Luxology | Mac/Windows | $1,495 | £999 |
Softimage XSI | Autodesk | Windows | Discontinued | - |
3D Modeling Software
Most modeling is done in the Main 3D Software Packages. Sometimes artists will use specific modeling tools, to speed up their workflow. These packages are used mostly for 3D modeling, but they often have additional features as well.
Package | Company | Supported OS | Price | Website |
Carrara | Daz3D | Mac/Windows | $149 | http://www.daz3d.com/products/carrara/carrara-what-is-carrara |
Hexagon | Daz3D | Mac/Windows | $20 | http://www.daz3d.com/hexagon-2-5-download-version |
Marvelous Designer | CLO Virtual Fashion Inc. | Mac/Windows | $50/$300/$490 | https://www.marvelousdesigner.com |
Metasequoia | Tetraface | Windows | $45/$150 | http://www.metaseq.net/en/index.html |
Milkshape 3D | ChumbaLumSoft | Windows | $35 | http://www.milkshape3d.com |
Nvil | DigitalFossils | Windows | $35 | http://digitalfossils.com/ |
Rhino3D | McNeel | Mac/Windows | $995 | http://www.rhino3d.com |
Silo | Nevercenter | Mac/Windows | $159 | http://nevercenter.com/silo/ |
SketchUp | Mac/Windows | Free/$590 | http://www.sketchup.com/products/sketchup-make | |
Wings3D | IZWare | Linux/Mac/Windows | Free | http://www.wings3d.com/ |
World Machine | Stephen Schmitt | Windows | $99 |
3D Animation Software
Most animation is done in the Main 3D Software Packages, though here are some tools that specialize just in animation.
Package | Company | Supported OS | Price |
Anim8or | R. Steven Glanville | Windows | Free |
CharacterFX | Insane Software | Windows | Free |
Messiah Studio | pmG Worldwide | Mac/Windows | $399 |
MotionBuilder | Autodesk | Windows | $3,995 |
3D Sculpting Software
These tools are used to create a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into textures for a lower-resolution in-game model. Often these tools include 3D painting as well.
Package | Company | Supported OS | Price |
3D-Coat | Pilgway | Linux/Mac/Windows | $379 Pro / $99 EDU-Indie |
Amorphium | EI Technology Group | Windows | $79 |
Blender | Blender Foundation | Linux/Mac/Windows | FREE |
Curvey3D | Aartform | Windows | $99 |
Mudbox | Autodesk | Mac/Windows | $745 |
#Sculptris | Pixologic | Windows | Free |
ZBrush | Pixologic | Mac/Windows | $795 |
Decimation Software
To decimate means to reduce the triangle count of a highly-detailed model. They may be created via DigitalSculpting or Subdivision Surface Modeling. Decimation makes a detailed model easier to load, manipulate, and render in other applications. Decimation tools should preserve the model's essential form without degrading texture coordinates or material boundaries. Decimation is also used for creating LevelOfDetail (LOD) models.
Package | Company | Supported OS | Price |
3D-Coat | Pilgway | Linux/Mac/Windows | $379 Pro / $99 EDU-Indie |
Atangeo Balancer | Atangeo | Windows | $52 |
Decimate Modifier (Blender) | Blender Foundation | Linux/Mac/Windows | Free |
Decimation Master (ZBrush) | Pixelogic | Mac/Windows | (included) |
Mesh Reduce (Maya) | Autodesk | Linux/Mac/Windows | (included) |
Meshlab | University of Pisa | Linux(Source)/Mac/Windows | Free |
MultiRes (3ds Max) | Autodesk | Windows | (included) |
Optimize (3ds Max) | Autodesk | Windows | (included) |
Polygon Cruncher | Mootools | Windows | $129 |
Polygon Reduction (Softimage XSI) | Autodesk | Windows | (included) |
ProOptimizer (3ds Max) | Autodesk | Windows | (included) |
Re-Topology Software
Re-topology means creating a new mesh surface from scratch, that conforms to an existing 'messy' mesh, often created via digital sculpting. Messy meaning that it either has too much detail or has a topology that's not the best for texturing, shading, or animation. The details from the 'messy' mesh are transferred to the new re-topologized mesh by baking a DisplacementMap or NormalMap. The new mesh can either be used directly in-game, or it can be used as the control cage for a subdivision surface. For opinions/reviews of re-topo software, see retopo tools for Max? on the Polycount forum.
Package | Company | Supported OS | Price |
3D-Coat | Pilgway | Linux/Mac/Windows | $379 Pro / $99 EDU-Indie |
froRetopo for Maya | Piquet 'Froyok' Fabrice | Maya 2011-2014 | Free |
Max_Retopo (for 3ds Max) | cyfer | Windows | Free |
TopoGun | PixelMachine Srl. | Linux/Mac/Windows | $100 |
Wrapit (for 3ds Max) | Matt Clarke | Windows | TBA |
Conform Software
These tools are for conforming an existing mesh to another mesh. Two finished models can be shrink-wrapped to one another, for example to fit a new mesh layout to the size/shape of an existing model. If the models have a different vertex count and order, a conform-style tool must be used instead of a morph tool.
Package | Company | Supported OS | Price |
Conform Wrap (for 3ds Max) | Paul Hormis | Windows | Free |
polyShrinkWrap (for Maya) | Linux/Mac/Windows | Free | |
xyShrinkWrap (for Maya) | Linux/Mac/Windows | Free |
3D Paint Software
Many of the main packages include bare-bones 3D paint tools, and most sculpting software also has 3D paint. The Blender site has a list of 3D paint programs here. The following tools are dedicated to 3D paint:
Package | Company | Supported OS | Price |
Blacksmith3D Paint | BlackSmith3D | Mac/Windows | $80 |
BodyPaint 3D | MAXON | Mac/Windows | $995 |
CrackArt | Diego Castano | Windows | Free |
Mari | The Foundry | Linux/Mac/Windows | €1463 / €430/quarter |
P-XCEL | '__stdcall' | Windows | Free |
Substance Painter | Allegorithmic | Mac/Windows | $149 Indie / $549 Pro / $20/month Indie |
See also PaintingAcrossSeams.
3D Normal Map Software
These packages are used specifically for creating normal maps from 3D meshes. See also 2D Normal Map Software.
Package | Company | Supported OS | Price |
Knald | Knald Technologies | Windows | $100 Freelancer / $200 Studio |
MightyBake | MightyBake | Mac/Windows | $99 Individual / $199 Studio |
Xnormal | Santiago 'jogshy' Orgaz | Windows | Free |
- PolyBump2 by Crytek
- Renderbump by id Software
- SHTools by Epic Games
- Turtle by Illuminate Labs
- Kaldera by Mankua is a commercial baking plugin for 3ds Max, but it hasn't been updated since 2005.
- Melody by NVIDIA is a free baking application, but it hasn't been updated since 2005.
- NormalMapper by ATI/AMD is a free baking application, but it hasn't been updated since 2004.
- ORB (Open Render Bump) by Martin Fredriksson and C. Seger is a free baking application, but it hasn't been updated since 2003.
Also, the Main 3D Software Packages and the dedicated 3D Sculpting Software each usually have their own integrated normal map creation tools.
3D Texture Coordinate Software
These packages are specifically for creating UV texture coordinates for a 3D mesh.
Package | Company | Supported OS | Price |
3D-Coat | Pilgway | Linux/Mac/Windows | $379 Pro / $99 EDU-Indie |
Cas Auto UV | Castor Lee | Windows | Free |
Headus UVLayout | Headus Ltd. | Linux/Mac/Windows | $200 |
PolyUnwrapper | Jorge Rodríguez | Windows (requires 3ds Max) | $25 (free for non-commercial) |
Roadkill UV | Pullin Shapes | Windows | Free |
TexTools | renderhjs | Windows (requires 3ds Max) | Free |
Unfold 3D | Polygonal Design | Windows | 299.00€ |
Special Effects Software
- Indie Tools & Utilities – 2010 Update An extensive, ever growing list of free, cheap or simply 'so good they need a mention' tools & utilities for typical development jobs.
2D Tools
Main 2D Software
These are 'complete' 2D packages with a wide variety of art tools for photo manipulation, texturing, concepting, etc.
Package | Company | Supported OS | Price |
GIMP | GNOME Foundation | Linux/Mac/Windows | Free |
Krita | KDE | Linux/Mac(beta)/Windows | Free |
Paint.NET | dotPDN LLC | Windows(XP+) | Free |
PaintShop Pro | Corel | Windows(XP+) | $50 |
Photoshop PhotoshopTools | Adobe | Mac/Windows | $20 per-month, subscription only |
Texturing workflow - software Polycount Forum thread has discussion about the texturing tools game artists are using.
Wikipedia has a nice table comparing the features of multiple 2D editing packages.
Concepting Software
These packages are most often used for painting concepts and illustrations.
Package | Company | Supported OS | Price |
Alchemy #Alchemy | N/A | Linux/Mac/Windows | Free |
Art Rage | Ambient Design Ltd. | Mac/Windows | $50 |
Illust Studio #Illust_Studio | CEL SYS | Windows | ??? |
Krita | KDE | Linux/Mac(beta)/Windows | Free |
Open Canvas #Open_Canvas | PortalGraphics | Windows | $50 |
Paint Tool Sai | Systemax | Windows | 5250 JPY |
Painter | Corel | Mac/Windows | $429 |
SketchBook Pro | Autodesk | Mac/Windows | $60 |
2D Normal Map Software
These packages are used specifically for creating normal maps from 2D images. See also 3D Normal Map Software.
Package | Company | Supported OS | Price | Website |
!Bitmap2Material | Allegorithmic | Windows/Mac | $149 | http://www.allegorithmic.com/products/b2m/overview |
CrazyBump | N/A | Windows | $299 | http://www.crazybump.com/ |
Knald | KnaldTech | Windows | $100 Freelance License / $200 Studio License | https://www.knaldtech.com/ |
MindTex | FrozenFlame Software | Windows | $15 | www.mindtex.frozenflamecorp.com/ |
NJob | Free | http://boards.polycount.net/showthread.php?t=68860 | ||
PhotoSculpt | Hippolyte Mounier | Windows | 139 Euros | |
PixPlant | N/A | Mac/Windows | $195 | http://www.pixplant.com/ |
ShaderMap Pro | Rendering Sytems Inc. | Windows | $29.95 (command-line version is free) | http://shadermap.com/ |
Smart Normal | Web | Free | http://www.smart-page.net/smartnormal/ |
- Photoshop nDo Normal Creation Toolkit is a plugin that costs $99. Windows only.
- Photoshop NVIDIA Normal Map Filter is a free plugin.
- Convert a grayscale image into a NormalMap or DuDvMap, many options available. Windows 32bit only.
- Photoshop NVIDIA DDS texture compression plugin is free.
- Same as the NVIDIA normal map filter, but lets you create the best-quality Mip Maps for a normal map, by filtering each mip independently from the original source image, rather than simply scaling down the normal map. Windows 32bit only.
- Photoshop Xnormal filters is a free plugin by Santiago 'jogshy' Orgaz.
- Five filters for Photoshop: Dilation (see EdgePadding), !Height2Normals (see NormalMap), !Height2Occlusion (see AmbientOcclusionMap), Normalize normal map, !Normals2Cavity.
- GIMP normalmap plugin is a free plugin by Shawn Kirst.
- NSpace is a free converter from Diogo Teixeira that can convert Object Space normal maps into Tangent Space normal maps. The tool is discussed in this thread and Osman 'osman' Tsjardiwal has created GUI for it as well.
- Normal Map Actions for Photoshop by Will 'sinistergfx' Fuller
- Overlay: Levels blue channel of current layer to 128 and sets the blend mode to overlay. Used for overlaying additional normal map detail.
- Normalize: Just does a nVidia normal map filter normalize on the current layer.
- Normalize (flatten): Flattens the image and does a nVidia normal map filter normalize.
- Rotate 90 CW: Rotates current normal map layer 90 degrees clockwise and fixes your red and green channels so that it doesn't break your normal map.
- Rotate 90 CW (inverted Y): Rotates current normal map layer 90 degrees clockwise and fixes your red and green channels so that it doesn't break your normal map. For normal maps that use the inverted Y convention.
- Rotate 90 CCW: Rotates current normal map layer 90 degrees counter-clockwise and fixes your red and green channels so that it doesn't break your normal map.
- Rotate 90 CCW (inverted Y): Rotates current normal map layer 90 degrees counter-clockwise and fixes your red and green channels so that it doesn't break your normal map. For normal maps that use the inverted Y convention.
- Rotate 180: Rotates current normal map layer 180 degrees and fixes your red and green channels so that it doesn't break your normal map.
Vector Software
These packages are used for creating vector graphics, commonly used for user interfaces or print media.
Package | Company | Supported OS | Price |
Flash | Adobe | Mac/Windows | $20 per-month, subscription only |
Inkscape | N/A | Linux/Mac/Windows | Free |
Illustrator | Adobe | Mac/Windows | $20 per-month, subscription only |
Krita | KDE | Linux/Mac(beta)/Windows | Free |
Image Overlay Software
These tools are helpful for overlaying reference images, drawing quick review comments on artwork, remote collaboration, marking animation reference points, etc.
Package | Company | Supported OS | Price | Website |
Floaty | 'StrangeDave' | Windows | Free | http://www.polycount.com/forum/showthread.php?t=99709 |
Foreground Reference Utility | Mark Grice | Windows | Free | download, video tutorial |
Ghost-It! | Matthew T. Pandina | Windows | Free | http://download.cnet.com/Ghost-It/3000-2072_4-10077652.html |
ozToolOverlay | Osman Tsjardiwal | Windows | Free | http://www.polycount.com/forum/showthread.php?p=1040899 |
PureRef | Natascha 'Arookh' Schirmuli | Mac, Windows | Donationware | Reference image viewer - PureRef Polycount Forum thread |
refBoard | Jonathan 'Equanim' Richards | OSX, Windows | Free | refBoard! Nifty little reference viewer Polycount Forum thread |
ScreenMarker | BeamYourScreen GmbH | Free | http://www.screenmarker.com/ | |
Snippet tool | Microsoft | Windows Vista, Windows 7 | (included) | windows.microsoft.com |
Image Browsing Software
These packages are used for browsing image collections and for displaying reference imagery while an artist is working.
Package | Company | Supported OS | Price | Website |
ACDSee | ACD Systems International | Windows(XP+) | $60 | http://www.acdsee.com/ |
DeskPins | Elias Fotinis | Windows(95+) | Free | http://users.forthnet.gr/pat/efotinis/programs/deskpins.html |
FastStone Image Viewer | FastStone Soft | Windows | $35 (free for personal use) | http://www.faststone.org/FSViewerDetail.htm |
First Impression | Utilhaven.com | Windows(XP+) | Free | http://www.utilhaven.com/fi/index.htm |
Foreground Reference | Mark Grice | Windows | Free | http://www.silo3d.com/forum/showthread.php?t=16966 |
IrfanView | Irfan Skiljan | Windows(95+) | $12 (free for personal use) | http://www.irfanview.com/ |
Kuadro | Kruel Games, LLC | Windows, OSX | Donationware | http://kruelgames.com/tools/kuadro/, Polycount Forum thread |
XnView | Pierre Gougelet | Linux/Mac/Windows/etc. | $34 (free for personal use) | http://www.xnview.com/ |
Textur.us | Textur.us | Windows/Mac Photoshop CC 2014+ | $5/$10/$15 a month | http://textur.us/ |
Tiled Texture Tools
- Filter Forge ($) procedural tiled-texture editor.
- PixPlant ($) texture tiling tool.
- Seamless Texture Generator ($) texture tiling tool.
- Seamless Workshop free Photoshop filter that fixes tiling errors by blending edges.
- sdvTile free Photoshop script that expands the canvas 3x and repeats your texture across it.
- Texture Frank free 3d tile previewer. Great for viewing tiled textures while painting. EXE shows textures on meshes, drag-n-drop, auto refresh, diffuse/normal/specular/displacement maps, multi-layer PSDs, etc. Many options!
- Wood Workshop free procedural-wood tiled-texture editor.
Screen Recording Software
Record your screen to a video file.
- CamStudio (free)
- Camtasia ($)
- Fraps ($)
- Gadwin ScreenRecorder ($)
- Game DVR (free, Windows 10 required)
- Open Broadcaster Software (free)
- Overwolf (free)
- ShadowPlay (free, Nvidia card required)
Sprite Tools
- TexturePacker by CodeAndWeb - Sprite sheet packer supporting many game and web frameworks
- ShoeBox by Hendrik-Jan 'renderhjs' Schoenmaker tools for working with transparencies and sprites.
- SpriteSheet Preview free tool for viewing multi-frame sprite sheets.
Tablet Utilities
These are tools that help with using a tablet or Cintiq.
Package | Company | Supported OS | Description |
How To Easily Make Your Cintiq/Tablet Better | ConceptArt.org forum | Windows/Mac | How to manually tweak your Wacom sensitivity, and links to some tablet tweaker apps |
Tablets - Tips, Tricks and Resources | Polycount forum | Windows | Tips and links to tablet tweaker apps |
Tablet PC annoyances BEGONE! | Polycount forum | Windows | Removing the annoying UI gizmos on tablet PCs. |
Tablet Pressure Curve Editor with a GUI | TabletPCReview.com forum | Windows | Note: might not be supported with latest Wacom drivers. |
Lazy Nezumi Pro | Guillaume Stordeur | Windows | Smooths out cursor motion in a similar way to ZBrush's Lazy Mouse feature, and adds other useful line processing features. See the Polycount thread Lazy Nezumi Pro - mouse and pen smoothing in PhotoShop and other apps! |
Illusoft's Wacom Monitor Switch Utility | Illusoft | Windows | Use a hotkey to switch the tablet from one monitor to another, on a multi-monitor setup. |
3D Tool Information
3D-Coat
Best known for: Voxel sculpting for topology-less sculpting, texture painting and advanced retopology capabilities including auto-retopology which can generate all-quad meshes using nothing more then a few basic guide splines drawn by the user. It also has polygonal sculpting with dynamic tessellation, PBR Shading/Material painting, advanced curves based painting/sculpting tools and a unique UV unwrapping algorithm called 'Globally Uniform' that unwraps even some complex meshes with near perfect uniform polygons across the UV map.
- PBR Materials in 3D-Coat - by Javis Jones
- Construct a PBR Material in 3D-Coat - by Javis Jones
3ds Max
Best known for: the power of its modifier stack for modeling. Features powerful viewport shaders such as Xoliul's Shader and the 3Point Shader. Category:Shaders lists some popular shaders and has articles about how to make new ones.
- 3dsmax Basics - Solving the Preferences - by Sascha Henrichs
- Max and Maya: Similarities and Differences - by Paul Neale
- MAXScript for MEL users - by Borislav Petrov
- 3DS clean - 3ds Max 2009 customized for speed
- <3 3ds Max 2009 - more tips for customizing 3ds Max.
Plugins and Scripts
- ScriptSpot Your community resource for 3ds MAXScript or SketchUp Rubyscript.
- MAX Plugins.de The database for freeware and commercial 3ds Max plugins.
- Creative Crash List of 3ds Max plugins & scripts.
- Autodesk AREA Plugins List of 3ds Max plugins.
- Autodesk AREA Scripts List of 3ds Max scripts.
- Quad Chamfer Modifier {$} - better chamfer for SubdivisionSurfaceModeling.
- PolyUnwrapper - many maxscripts for UVW Unwrap.
- Advanced UV Normalizer - use custom Texel Density to normalize the UV Shells across different models.
- TexTools - many maxscripts for UVW Unwrap.
- IllusionCatalyst - Scripts - maxscripts for edgeloop modeling.
- select every other edge on collapsed subdivided mesh - 3dsmax - maxscript to revert subdivided meshes
- EdgeSmooth - Free, open source smoothing plugin - maxscript for defining hard edges like Maya does, instead of assigning Smoothing Groups manually.
- Grabviewport 2.5 - capture high-resolution screenshots with passes (alpha, wire, ssao, etc.).
- Max plugins archive Polycount thread
Blender
Best known for: being a free alternative to more expensive packages, and as a very inclusive package with it's own compositor, sequencer, sculpting system, and game engine.
- Blender 2.5 Crash Course (Not For Retards) Polycount forum thread
- How to set 3ds max default viewport controls in Blender Polycount forum thread
Mari
Best known for: being used in the production of Avatar film, and can handle multiple 32k resolution textures.
Mari is a 3D painting app best known for it's high res texture painting capabilities. It uses the hard drive heavily as a swap disk, and thus requires a significant amount of free space (250gb free recommended).
- Mari - does anyone actually use it? thread on Polycount (the answer is, yes!)
- Mari release thread on Polycount: http://www.polycount.com/forum/showthread.php?t=75224
- Mari video: http://media.fxguide.com/fxguidetv/fxguidetv-ep078.mov
Maya
Best known for: the speed of its marking menus while modeling, and ease of animation due to the versatility of attributes.
- Guides for Transitioning to Maya - by Autodesk. Four guides to transitioning to Maya from: 3ds Max, Cinema 4D, Lightwave, or Softimage XSI.
- How to switch UI styles in Maya 2011: Autodesk Maya 2011 Qt style switch
- How to Inset faces like in 3DS Max: http://www.polycount.com/forum/showpost.php?p=1168816&postcount=14
- How to Push like the 3DS Max modifier: http://www.polycount.com/forum/showthread.php?t=74491
- How to fix corrupted files: http://www.polycount.com/forum/showthread.php?t=66262
Sculptris
Best known for: adding geometry to a mesh dynamically, avoiding worries about topology while sculpting. Sculptris is a powerful, easy to use, and lightweight sculpting app. Because you don't have to worry about geometry or using a base mesh, it is quickly becoming popular for roughing out and concepting ideas. Afterwords artists will retopologize their concept sculpt and take it into ZBrush or Mudbox for refinement. There are also painting tools for color and bump, but as of v1.02 their is no way to preserve the paint if one decides to go back into sculpt mode.
As of July 23 2010 Sculptris has been purchased by Pixologic, and its Developer (Tomas Petersson) hired by them (whom now works for The Foundry). What this means for the future of Sculptris, its technology, and its 'free' status has yet to be determined.
For v1.01 :
- Unofficial Mac port: http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=661
- French translation: http://drpetter.proboards.com/index.cgi?board=tech&action=display&thread=316
Softimage XSI
Best known for: the modeling toolset, and ICE (used for creating effects) is considered very powerful, plus tight Mental Ray integration. Even though Softimage XSI isn't as commonly used as in the games industry, there are big studios that use it as their primary 3D software. Some notable examples are Ubisoft (Assassins Creed), Lionhead (Fable series), Konami (Metal Gear Solid 4), Valve (Half life 2).
- 3ds Max to Softimage XSI Transition Tips - by Stefan Didak
- Max to XSI Jumpstart - by 'Vmpre'
World Machine
Best known for: Widely used in the game industry for creating terrains using natural erosion techniques. Great for creating height maps, textures, and texture masks.
- Category:EnvironmentTerrain has tutorials for World Machine.
- World machine, advanced coloring macro - by 'Buzzcore'
Zbrush
Best known for: being well a supported and innovative sculpting package. Zbrush's Ztool system allows for minimal use of a traditional 3D package, while its tools attempt to bring digital media as close to traditional, physical media as possible.
- ZBrush Custom UI Showcase Polycount forum thread, people sharing their UIs and tools.
- Custom Brushes using Zbrush and Max video tutorial by Michael 'Orb' Vicente
- Free Custom Zbrush Brushes by Michael Dunnam
- Nick's Tools - Zbrush Plugins by Nick 'nyx702' Miller
- ZBrushCentral user forums, galleries, etc.
- Pixologic ZClassroom video training
2D Tool Information
Alchemy
- Alchemy thread on Polycount
Illust Studio
Open Canvas
Best known for: The 'Network Canvas' feature that was present in its free pre-commercial version, which allowed multiple users to paint on a single canvas over the net or LAN (This feature was removed once Open Canvas became commercial software, but the free version despite its limitations and age remains popular to this day because of it).
- Download the free version here.
Photoshop
See PhotoshopTools.
/! Note: prices are accurate as of June 27, 2010
Retrieved from 'http://wiki.polycount.com/w/index.php?title=Tools&oldid=8680'
Disclosure: This post may contain affiliate links. That means if you buy something we get a small commission at no extra cost to you(learn more)
Maya’s intimidating user interface might throw beginners off-track. But that’s what we’re here for!
These tutorials offer topics for both beginners and advanced 3D users alike. They are also available totally free on YouTube or with paid options.
Don’t worry if some of these tutorials are “dated” as Maya has more or less matured in the past decade. As such, a tutorial from 2010 can still apply to the latest version of the software.
From these videos you will learn the majority of Maya’s features covering all tasks in the production phase. You’ll also come to understand why Maya became a de-facto standard for the 3D industry.
Adding Maya to your toolset will certainly make you a valuable member of any creative team.
Free Tutorials
Maya For Beginners
In this tutorial you’ll have a general overview on how to tame Maya.
You will get a hands-on of the commonly used tools and how to navigate the user interface.
Plus you’ll dip your toes into modeling by creating and modifying polygons with the use of the modeling toolkit and bevel tool, among others. Afterwards you’ll learn how to texture your models by creating and assigning materials using the powerful hyper shade editor.
The texturing inputs can either be procedural or image-based maps.
Then you learn to use various light types such as spot and point lights to illuminate your scene. And lastly you’ll render that image to completion.
If you’re in a rush to learn the basics this 40-minute tutorial will make your time worthwhile.
Bodybuilder Character Modeling
Before the title misleads you: the techniques used here are applicable to many other body types.
However let me preface that character modeling, in general, is aimed more for intermediate users.
The reason is you’ll be juggling the technical aspect(workflow techniques) and the artistic aspect(anatomy and appeal) together.
Fortunately the author here offers an easy to follow approach. You’ll start with simple primitives to block your character. You’ll also learn several production techniques to make the process as painless as possible.
As characters are usually made for animation, you’ll also learn how to maintain topology concepts for proper deformation.
Be sure to download the free source files to follow along.
Create a Chess Piece
In the previous tutorials you were creating and modifying polygon objects to create a model.
In this tutorial you’ll learn how to create a model using a NURBS surface object. It’s not necessarily better than a polygon object but it does offer several advantages.
You’ll use the CV Curve tool to create a curve profile and later revolve it around an axis to create a model. The technique is most commonly used in creating a circular symmetrical object such as a vase or a candlestick.
If you intend to further modify the NURBS surface object you can freely convert it to a polygon object. The author created a separate tutorial for such a task.
Maya Modelling Secrets
Maya was first and foremost developed with animation in mind. Yet over the years Maya has become a decent modeling contender against other modeling applications.
In this 15-minute tutorial the authors show production-proven techniques that are useful not only for new users but also for veterans.
You’ll learn the benefit of using hotkeys and marking menus for your workflow.
Marking menus of your own actually sets Maya apart from the competition. You don’t need to memorize every shortcut in the software as you can access commands with contextual menus.
You’ll also discover several useful commands such as using the circularize tool, using the edge flow tool for retopology, or holding the tab key to toggle between a marque and drag selection mode.
Character Rigging
Before you delve into animation you need to rig your characters.
Character rigging is the most technical part of Maya, right next to scripting/programming.
It’s not surprising that most students do not see it as a career. It’s tedious and somewhat boring. But it doesn’t have to be.
In this three-part tutorial series you will have a strong learning experience with the author’s engaging approach. You will learn the proper creation, placement, and orientation of joints for rigs.
The latter in particular, joint orientation, is the most common mistake we see with beginner rigs.
Maybe because Maya handles it differently than other applications. Needless to say, this concept must be understood to avoid potential problems down the pipeline.
By the end of the tutorial you will be confident in rigging your own simple character.
Don’t forget to download the accompanied files so you can follow along as well. Be sure to check out part 2 and part 3 to get the most out of the tutorial.
Rigging the Pixar Desk Lamp
Almost every Pixar animation internship reel includes the iconic Luxo desk lamp.
Fortunately rigging the lamp is not as complicated as rigging a character.
You’ll be using the Inverse Kinematics (IK) system instead for the typical Forward Kinematics (FK) system. With this set-up you’ll be able to squash and stretch the lamp’s body with one control.
You’ll also be using a pole vector constraint to control the angle of the IK handle.
Finally you learn some clean-up techniques to get ready for animation such as hiding the IK Handle and putting objects into a layer system to prevent accidental selection.
Quadruped Rigging
So here you learn how to rig a basic quadruped.
While several techniques from the biped character are applicable, the 4-legged creature requires a slightly different set-up to accommodate its anatomy.
Quadrupeds present different body mechanics than a biped. For instance, the front phalange will move back and forth while the back phalange will only move front. Your foot controls should accommodate accordingly.
In addition you can also add realistic anatomy constraints. In most quadrupeds the back legs don’t straighten, unlike the front legs.
Learning quadruped rigging is also a good introduction to creature rigging as a whole.
Face Rigging (Joints & Skinning)
Out of all the body parts, the face takes the longest amount of time in rigging.
A face requires great attention to detail to represent various expressions.
Before moving onto this tutorial you need to have a basic knowledge of joints and skinning.
If you aren’t strong in those areas you can check out the author’s previous video here.
Like joints for the human body, joints for the face must be purposeful.
They must be placed where it accommodates the model’s topology. Later in the video you’ll learn how to paint skin weights to ensure proper deformation.
Be sure to check out the videos in this series as it tackles essential topics such as set driven keys.
Rigging a Car
In this three-part rigging tutorial you’ll learn the subtleties of rigging a car.
You don’t need to be a car aficionado to work on this one. A healthy dose of curiosity and patience will do.
The car model provided might not look like much but it contains a plethora of rigging problems. You’ll also learn how to adopt the set-up to accommodate different types of 4-wheeled vehicles.
The author provides the projects files for you to follow along with in detail.
Texturing in Maya
Texturing in 3D does not mean slapping on several image maps and call it a day.
You need to prepare your model first. You need a solid understanding of the concept of UV (well, unless Ptex takes over).
With this tutorial you’ll study several projection methods such as planar and cylindrical options.
You will then lay-out and unfold your UV map which is a crucial part of 3D work. Be sure to also take a note of the texture websites mentioned. They will come in handy in future projects.
Low-Poly Sword Modeling
Planning to populate a weapon arsenal? Look no further than this free tutorial which teaches you how to model a low-poly sword.
You will learn how to optimize your geometry and add edges only where it matters.
This is a multi-part tutorial series so it can be long. Be sure to check the rest of the entry if you want to work till completion. You can also download the source files.
Maya Animation for Beginners
In this comprehensive tutorial you learn how to animate in 3D.
While it is not as straightforward as 2D where you just pick up a pen and grind through your papers, 3D animation offers a degree of flexibility where you don’t have to redraw an entire image when you want to modify the timing.
You will specifically learn how to add and remove keyframes, the backbone of every digital animation.
Keyframes also allow you to in-between your animation to speed up your workflow.
You will also dive in with the graph editor where you utilize several tangent types such as spline and stepped. Tangent types specify how your keyframes interpolate between each other and it’s something you’ll understand the more you practice.
Simple Walk Cycle
If you are now comfortable with Maya’s animation toolset you can move into body mechanics starting with the walk cycle.
In hindsight, the walk cycle is simple.
However for a beginner it might take some time to really understand it.
A walk cycle is not just about the actual locomotion but also the emotion, feeling, and art. How would you communicate a sad or happy walk?
If you need motivation remember this: almost every character in an animated project walks. It’d be smart to master such a basic skill as soon as possible.
Animating a Cat
Animation takes time. So it’s no surprise that this tutorial runs for four hours.
A professional from major studious roughly produces 10-15 second of animation per week. This shouldn’t intimidate you but rather help you to manage expectations.
And this starts with taking the time to learn animation right. As such, don’t skip parts of this tutorial because it might not interest you. This is one of the better tutorials to study and practice fundamental animation skills.
Unlike biped animation where you can just stand-up and act it out, you can’t readily do that with a quadruped. Your main weapon here is analyzing reference and putting in the time to practice.
Throwing a Ball
Need more exercises to master your body mechanics? Try animating the motion of throwing a ball.
This locomotion will present some unique artistic challenges such as the anticipation and the settle after throwing. You’ll also encounter technical challenges such as using props and switching IK to FK.
And if you’re gonna practice with this technique be sure to download the rig to follow along.
Using Animation Layers
Animation layers are one of the main features that set 3D apart from 2D animation.
It’s a feature where you can add/modify an additional animation without modifying the base animation.
While you can have one master animation layer, it gets harder to manage complicated actions and frequent revisions.
In this tutorial you’ll discover why this is a must for production work: not only for animators but also for the supervisors.
Thrown the process you’ll learn how to manage these features using a dedicated animation layer editor.
4 Ways to Animate a Camera
Are you about to create a shot layout for your main sequence? Well this tutorial explains several methods on how to animate your camera.
Astute graphics plugins bundle v1 2 2 pro texture packs. These include using keyframes, motion curves, aims, and camera cuts.
You’ll also learn fundamental shot compositions that will help you frame your shots effectively.
Creating Games Assets
In this extensive 14-part modeling tutorial you’ll create a complete bridge ready to be exported for a final game.
You’ll create every detail from scratch such as the rope, planks, and screws. This is a massive guide for anyone serious about game development.
You’ll start off by blocking your scene, UV mapping your objects, and then conclude with look development for your assets.
Game Ready Barrel Asset
Building a medieval set-up? You can start with this tutorial where it teaches you to make a barrel asset for games or animations.
While the asset may not look much, this video will teach you the necessary workflow to create any game asset.
This includes skills like retopology of high poly assets and baking normal maps. You’ll also learn how to create other maps such as diffuse and roughness in Photoshop.
Full 3D Asset Workflow
If you’ve already gone through a few tutorials you should know your way around Maya.
However, real production needs to use different software alongside Maya.
So in this tutorial the author uses a nondescript asset to walk you through the asset creation phase from modeling to texturing. You’ll be using Maya, Zbrush, and Substance Painter.
It’s a complicated process but by learning this 3D workflow you’ll become a valuable asset to any creative team.
45 Maya Tips in 45 Minutes
In this demonstration you’ll learn some very handy tips and tricks ranging from simple to complex on how to speed up your Maya workflow.
Topics covered include animation, dynamics, effects, among many others.
You’ll also learn how to use the camera clip plane, polygon reduction tool, dynamic playback, and even handy workflows for turning off your textures when saving your files.
You’ll also get hands-on with Maya’s advance feature toolset such as Bifrost and Xgen.
Premium Courses
CG Spectrum 3D Modeling Course
All the tutorials in this list are self-paced and on demand – except this one.
Instead of watching pre-recorded tutorials you can instead learn in an online classroom set-up. The extensive syllabus with CG Spectrum starts from the modeling foundations and then to character and environment modeling.
Every teacher is also a working industry professional. This way you know you’ll be learning relevant techniques that apply to any modern 3D art career.
It’s also a good way to start building your network by connecting with other students.
By the time you finish this class you will have a decent portfolio ready for hire. This is a pricier option but it has to be one of the more complete ways to learn Maya from the ground-up.
Maya Fluid Fundamentals
If you intend to add production value to your project then you’ll eventually be using visual effects.
This is what gives your production the “wow” factor. Maya comes prepared to execute all your visual effects shots.
It’s also worth clarifying that fluids do not only pertain to water. They also apply to smoke, explosions, and clouds.
Maya comes with two main fluids solver: Maya Fluids and Bifrost.
In this premium course you’ll be tackling the former. Needless to say, you can still apply the concepts to the latter.
With Maya Fluids you’ll be working with voxels, the 3D equivalent of pixels. You’ll learn how to create fluid containers and fluid emitters.
You’ll modify essential fluid parameters such as density, velocity, and temperature. You’ll also troubleshoot the common conflicts encountered in the simulation such as collision and simulation quality. Beatunes 4 6 7 download free.
Then you conclude the project by rendering it with Arnold inside Maya. By the end of the tutorial you should be incredibly confident in making fire and smoke, or working with any kind of fluids in Maya.
nParticle Fundamentals
Another staple of the visual effects workflow is particles.
It’s not surprising that Maya comes with a robust particle system under the nParticle toolset.
It’s also easy to use and multi-threaded.
With this course you’ll learn the essentials of nParticles such the emitters, colliders, and nucleus solvers, among other tools. With the nucleus solver nParticle can interact with nCloth which is incredibly valuable.
As a case study you’ll simulate energy effects from the initial energy generation to its release.
You’ll use many different kinds of emitters and control them using force fields. Lastly you’ll learn different rendering workflows applicable to particles using the Arnold renderer.
Shading and Texturing Fundamentals
Most assets nowadays are textured in a dedicated material authoring software such as Substance Painter, Mari, or Quixel.
However this does not mean that texturing inside Maya is obsolete.
It’s actually quite the contrary as you’ll still be modifying the maps within Maya for further processing. In addition, Maya comes with handy features that can generate procedural maps.
In this tutorial you’ll dive deep into Maya’s texturing backbone: Hypershade editor.
Maya 2014 Sp2 – Professional 3d Modeling And Animation Tools
This window allows you to create and modify shading networks to create simple and complex materials.
Facial Rigging Fundamentals
Due to its complexity, facial rigging is tackled almost independently from body rigging.
It requires a delicate balance of being technical and artistic.
There are two main ways to rig the face: by joints or by blend shapes.
In this tutorial you’ll be using both to achieve an appealing final product. This includes creating strategic controls that allow posing the face into several expressions.
You’ll also learn handy rigging techniques such as setting up fleshy eyelids and aim constraints for the eyes. If you’re aiming to be a technical artist, facial rigging is an essential skill to master.
Creating a Stylized Set Element for Games
Modeling concepts are applicable to every asset you want to make.
However, having a niche style will also help you stand out.
In this tutorial you learn to create stylized assets that can be used as your set pieces. By the end you should understand what makes an asset “stylized”. Receipts 1 4 9.
The instructor will be taking you through from modeling to UV layout work using Maya.
Photoshop will then be used for further texture adjustment. You’ll end with the Marmoset Toolbag to quickly visualize your assets.
Retopologizing Game Characters
To be upfront, retopology is probably the least interesting part of the 3D creation process.
It’s not artistic or technical enough to build a career out of. But it must be done.
Retopology comes after the highly detailed sculpt but before rigging or texturing.
As a junior artist you might get this task often.
That’s why a tutorial like this will help you learn how to optimize your mesh and the standards of topology. You’ll be using Maya’s Quad Draw Tool for most of the process.
UV Mapping Game Characters
Like retopology for modeling, UV mapping suffers the same conundrum for texturing. It’s not artistic or technical enough to build a focus around but it must be done.
Before a character gets textured it must be UV mapped properly otherwise you end up with inconsistent details. With the addition of a new UV algorithm, Maya makes it easier to create and modify UV layouts.
Throughout this course you’ll learn to create UVs for the body, hair, and many accessories.
You’ll also learn the idea behind overlapping UVs and texel density. Lastly you’ll prepare your character for a multi-material workflow with Unity.
Game Character Animation in Unity and Maya
Maya handles the game pipeline just as well as it handles the film production pipeline.
The main concern with using different software is file compatibility. Maya comes with a dedicated game exporter built for that purpose.
This will shorten the trip between applications and increase your time spent working.
So here you will create several game animation cycles such as walking, running and jumping all in Maya. You will learn how to use animation clips from scratch.
Then later you’ll export all of this into Unity to test your animation’s interactivity.
Maya does come with a hefty price tag for indie developers that can easily break the bank. If that’s the case you might want to check out the Maya LT version.
Creating Game Environments in Unity & Maya
For this very detailed tutorial you create an environment for Unity using Maya.
Game assets, whether they be characters, props or environments, have always been tricky.
You want to make it as artistic or realistic as possible but are limited by the game’s polygon size restrictions.
With this tutorial you’re able to juggle such a compromise.
You also learn an efficient and effective workflow by reusing models and tiling textures.
You’ll also realize that creating environments requires a different mindset than creating a single prop or character. You’ll always need to look at the bigger picture with environment work.
Finally at the end you get to import your work inside the Unity game engine.
Fundamentals of Arnold for Maya
Maya 2014 Sp2 – Professional 3d Modeling And Animation Toolkit
In this comprehensive tutorial you learn how to use the Arnold renderer plug-in inside Maya.
Arnold renderer has been used by major Hollywood studios and for good reason. It has been a proven production photorealistic render engine.
What makes it more exciting is that Maya ships with Arnold. This means you don’t need to purchase additional licenses unlike with other renderers.
Some topics covered include the theory of ray trace rendering, sampling, materials, and lighting.
Even workflow tips such as the use of stand-ins and shadow catchers are covered. You’ll also be introduced to linear workflows, which play a key role in using 16 to 32-bit map textures.
With Solid Angle’s roadmap of GPU implementation Arnold is poised to dominate the rendering war. It’s a technology worth learning.
Multi-pass Rendering with V-Ray & Maya
Multi-pass rendering is mainly used for off-line rendering and not necessarily for real-time rendering (i.e. games).
So render passes are a must in every post-production workflow. With other renderers, they are commonly referred to as arbitrary output variables (AOV).
In this tutorial you learn how to use such passes with Maya and V-ray renderer.
You’ll learn how easy it is to generate diffuse, lighting, and motion vectors passes, among others using V-ray.
You’ll also discover how passes can save a team when dealing with minor revision notes. Instead of re-rendering the whole sequence which can take hours, you just perform a few tweaks to your passes inside compositing software in a matter of seconds.
You can even reposition the depth of field to adjust your focus. The techniques presented will surely help you meet and surpass deadlines.
ZModeler Character Workflows in ZBrush & Maya
In this cross-software tutorial you’ll learn how to create a character from concept to completion.
Technically you can create a character solely inside Maya. But more often than not bigger productions demand the use of specialty software such as ZBrush. This tutorial will get you up-to-speed to help meet such demands.
Throughout the process you’ll create the main asset including props and accessories in ZBrush using the Zmodeler brush.
This brush was created to accommodate a polygon workflow inside the software. The Zmodeler is commonly used for low to mid blocking.
Afterwards you can start sculpting using the typical 3D workflow.
Maya 2014 Sp2 – Professional 3d Modeling And Animation Tool Free
You’ll also learn how to use reference photos to add authenticity to your 3D artwork and several workflows such as material separation.
At the end of this course you’ll export to Maya for UV unwrapping and finally render your work with Arnold.